The Rest or Rage versions are determined by the Warframe's primary emission color. Subsuming Equinox to the Helminth will offer Rest & Rage and its augments to be used by other Warframes.Recasting on the same target will not refresh Rest or Rage effects however, unaffected enemies can be acquired within the targeted area.Rest and Rage's sleep and enrage effects can overlap on targets already affected by either version of the ability.Energy threads will visually emit from Day Equinox to strike enemies in the targeted area.Enraged enemies visually emit a ribbon of energy and energy particles.Casting Rage while Provoke is active will increase the percentage of damage vulnerability.The damage vulnerability adds multiplicatively to the original damage the affected enemy would receive (e.g., with a maxed Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).Damage Vulnerability and enemy speed bonus are affected by Ability Strength.They receive 20% / 30% / 40% / 50% increased damage from all sources, and 5% / 10% / 15% / 20% movement speed and attack speed bonuses. Energy threads will visually strike enemies in the targeted area to indicate affected targets.Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses. Enemies retain their current alertness state on cast (i.e., unaware enemies put to sleep will remain unaware for this duration, while alerted enemies will remain alert). ![]() Cannot recover from stagger, knockdown, and ragdoll effects until they wake.Ragdolled in a sleeping posture when dealt damage.Visually tethered to the ground by energy threads.Susceptible to Stealth Damage Multipliers.Open to Melee Finisher attack prompts (default X ).Wakeup health threshold is not affected by Ability Strength.They automatically wake up when the duration expires or their health reaches 80% / 70% / 60% / 50% of their current values. During the transformation, Equinox momentarily becomes whole with her night and day features merged together, then separates into the opposite form.However, casting Metamorphosis in Day Form while Provoke is active will increase the armor and shield bonuses for Equinox's Night Form. Pacify & Provoke and Mend & Maim are deactivated upon casting Metamorphosis.While switching, Equinox cannot cast any abilities but can perform all other actions such as moving and using weapons.Only a single set of Metamorphosis buffs can be active at any given time. Switching between forms removes any bonuses granted by the previous form.The movement speed buff is multiplicative with other movement speed modifiers (e.g., with a maxed Rush and Intensify, a rank-3 Metamorphosis will increase Equinox's sprint speed to (1 × 1.3) × (1 + 0.15 × 1.3) = 1.5535 within the first second after the initial transformation is complete).The damage buff is additive with the base damage of weapons (e.g., with a maxed Heavy Caliber and Intensify, a weapon that inflicts 250 base damage will be increased to 250 × (1 + 1.65 + 0.25 × 1.3) = 743.75 within the first second of a rank-3 Metamorphosis after the initial transformation is complete).She gains 10% / 15% / 20% / 25% weapon damage and 5% / 10% / 12% / 15% movement speed, affected by Ability Strength. ![]() Upon switching to Day Form, Equinox can use Rage, Provoke, and Maim.'Gender' was the incorrect word to properly explain the difference in forms, and has since been properly edited to better reflect the nature of her abilities and (in the case of this Building Warframe piece) design background. Sorry for the confusion there! Equinox is in fact a she, but she also has a masculine form. I really thought that the Day form is still a she but is just in-touch with her masculine side. So like, I heard somewhere that Reb confirmed that Equinox is a she? ![]() By giving each aura its own gender we get a much clearer picture of both the individual Warframe and the balance shared between both forms while still keeping a unifying theme of balance between the two. Initial sketches focused heavily on two entwined bodies, but were a little lacking in individual personality. Thanks! Some crazy concepts right there the one with 4 arms & legs are over the top weird.
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